Ten ranks. From clay
to Legend.
Every rank has a name, a color, a lore, and a voice from history waiting at its gate. Scroll to climb — the badge climbs with you.
Your objective gets a name,
a body, and a window.
The arena below is an illustrative five-step website animation. In the app, objective type and duration vary with habit data and rank; progress is tracked against that objective, not a health bar.
In the app, the beast's objective is real — drawn from your actual habit log. Losing never breaks your streak. Winning pays XP, bond… and sometimes what's below.
Eighteen relics.
Real, stacking power.
Dropped from mystery boxes and rank milestones. Every relic is passive, permanent, and they stack. Hover — or tap — to read what each one carries.
The Golden Fleece waits at Gold. The Silver Bow at Diamond. The Crown of Helios only ever rests on a Legend.
The Codex links variable reward to classic experiments in which unpredictable schedules produced more persistent responding than predictable ones.
No app chirps.
A god speaks.
Adamant's scheduled notifications use Apollo's voice at dawn and dusk. The examples below are pulled from the app.
"But what counts
as proof?"
Fair question. Apollo has a written standard for every domain of your life. The AI returns Genuine, Thin, or Unclear from what is visible; Genuine or Thin can complete, while an Unclear result appears as NOT YET PROOF and asks for stronger evidence. AI judgments can be wrong. Pick a domain:
Explore the current systems.
Then decide.
Ten ranks, eight bosses, eighteen relics, Apollo's voice, and a visible-evidence proof standard are represented here. The waitlist is for launch updates.